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ALIA Schools Group
Impact of Library-Based Summer Reading Clubs on Primary-Grade Children’s Literacy Activities and Achievement
Dynia, J., Piasta, S., & Justice, L. (2015). Impact of Library-Based Summer Reading Clubs on Primary-Grade Children’s Literacy Activities and Achievement. Library Quarterly. 85. 386-405. AbstractThe purpose of this study was to examine the literacy activities and...
Adolescents’ perspectives on the barriers to reading for pleasure
Webber, C., Wilkinson, K., Duncan, Dr LG., & McGeown, Dr S. (2023). Adolescents' perspectives on the barriers to reading for pleasure. Literacy (The United Kingdom Literacy Association). https://doi.org/10.1111/lit.12359[Open Access] AbstractAdolescence is often...
Embarking on the online reading challenge: adolescents’ participation motives, gains and impacts on reading routines
Dera, J. (2024). Embarking on the online reading challenge: adolescents' participation motives, gains and impacts on reading routines. Literacy (The United Kingdom Literacy Association). https://doi.org/10.1111/lit.12380 [Open Access] AbstractDespite the widespread...
Causal Relationships Between Screen Use, Reading, and Brain Development in Early Adolescents
Li, M., Zhao, R., Dang, X., Xu, X., Chen, R., Chen, Y., Zhang, Y., & Zhao, Z. (2024). Causal Relationships Between Screen Use, Reading, and Brain Development in Early Adolescents. Advanced Science 11(1) https://doi.org/10.1002/advs.202307540 [Open Access]...
Reading for Enjoyment With Year 7 Girls: Using Gamification to Collaborate and Motivate
Although recent research indicates that girls are more proficient readers than their male
counterparts, evidence also suggests girls are losing interest in reading for enjoyment. My
research addressed the issue of girls who say they are not interested in reading and believe that they
cannot find anything of interest to read. The study explored the introduction of gamification to a reading
program for Year 7 girls in an independent Catholic girls’ school. Students played a series of online and
offline games based on novels, authors, and genres and collaborated in teams to agree on answers. They
also collaborated to generate content that was used to create some of the games. Quantitative and
qualitative data were collected using interviews, library circulation statistics, surveys and observations.
Three themes were identified from my data: gamification fosters joyful competition; competition fosters
joyful collaboration; and collaboration fosters reading for enjoyment opportunities. Findings indicate that
the girls were competitive in a gamification environment; however, the collaborative nature of the process
and approach was also responsible for many moments of joy. In turn, “collaborative joy” generated a
renewed motivation to read for enjoyment.
AI and the Rise of Digital Minions (IFLA Summit Keynote Video)
This session from 30 September 2024 explored the rise of the “digital minions” – algorithms, including artificial intelligence, that are increasingly permeating our lives and businesses. Professor Marek Kowalkiewicz delved into the challenges and opportunities they...
Empowering school library staff to navigate the AI frontier
The article by Dr. Kay Oddone discusses the transformative potential of generative AI in school libraries and the necessity for library staff to be "AI ready." It explains the fundamentals of generative AI, outlines its implications for educational contexts, and...
AI virtual tutors for tertiary students likened to the leap to calculators in developing critical thinking
Australian researchers are developing artificial intelligence technology to provide around the clock assistance for tertiary students in remote areas. The federal government is also funding study hubs as part of an attempt to better engage remote students and improve...
Reimagining the future of AI in the education ecosystem
When young people are involved in speculating about future schools, they raise a range of ideas and agendas that are currently sidelined in mainstream discussions – including what traditional aspects of schooling we should be looking to keep. Our research project...
Artificial intelligence skills and knowledge in libraries
The rapid expansion of artificial intelligence (AI) poses challenges as well as opportunities for anyone or anything dealing with digital technologies, including libraries.